Cemu - !!! Wii U emulator !!!
Συντονιστές: Nemo, Maddog, Whacker, Scatman
Re: Cemu - !!! Wii U emulator !!!
Δυστυχως δεν λειτουργει με τους τελευταιους AMD drivers προς το παρον...
Cemu - !!! Wii U emulator !!!
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Cemu 1.4.1 Win X64 Wii U emulator !!!
D/load Cemu 1.4.1 Win X64Recompiler improvements (up to 50-100% faster CPU emulation)
Increased compatibility
Fixed a few issues that occurred on AMD GPUs.
Added experimental vertex data cache
Smaller bugfixess
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Cemu - !!! Wii U emulator !!!
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Cemu 1.4.2-Wii U emulator(WinX64)
https://www.youtube.com/watch?v=fpcTJnUUwt8
Cemu 1.4.2 Twilight Princess HD
https://www.youtube.com/watch?v=ruicKqi32dQ
Cemu v1.4.2b Captain Toad: Treasure Tracker Ingame
https://www.youtube.com/watch?v=FdubbvOtq2g
Cemu v1.4.2 Star Fox Guard Ingame
https://www.youtube.com/watch?v=vZf7Orr5A2M
Cemu v1.4.2b Super Mario 3D World Ingame
D/load Cemu 1.4.2 Win X641.4.2
general: FPS counter now updates more frequently
CPU: Improved recompiler code generated for DCBZ instruction.
h264: Simulate successful video decoding rather than returning errors (proper video decoding is still WIP. The new workaround fixes freezes when a game was waiting for video playback to happen)
coreinit: Fixed a bug in OSReadRegister16() and OSReadRegister32Ex() where 0 was returned instead of the actual register value
coreinit: Added weak-symbol __gh_FOPEN_MAX
coreinit: Added API OSWakeupThread()
ax: Added support for AUX bus callbacks (New API: AXRegisterAuxCallback)
ax: Added support for voice protection (New API: AXVoiceBegin, AXVoiceEnd, AXVoiceIsProtected)
GX2: Added permanent shader cache
Everytime a previously unknown shader is loaded, the shader and all related renderstate information is cached in a file.
When CEMU boots a game, it will use the cached information to reconstruct all known shaders right away.
This significantly can decrease stuttering during emulation but it will also increase boot times.
GX2: Added support for GX2WaitTimeStamp()
GX2: Added support for swap interval configuration via GX2SetSwapInterval()
GX2: Added support for binding depth textures as color targets
GX2: Fixed a bug where color or depth buffers were not correctly cleared.
GX2: Support for texture depth compare modes 'never' and 'always'.
GX2: Reworked texture loader code
FS: Added API FSGetMountSource()
vpad: Added VPADGetTPCalibratedPointEx()
vpad: VPADGetTPCalibratedPoint() now correctly copies the touch flagss
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Cemu - !!! Wii U emulator !!!
https://www.youtube.com/watch?v=9nIcLAAzo0c
Cemu 1.5.0 Twilight Princess HD Fully playable
Προσεχως
H 1.5.0 του CEMU ερχεται μεσα στην βδομαδα λογικα ....CEMU detailed changelog for 1.5.0
general: CEMU now supports -f command line option to launch in fullscreen mode.
general: New controller settings menu and improved controller emulation
AX: Added support for AXSetAuxReturnVolume()
AX: Voice data is now correctly stored in PPC-residing buffers where the data can be edited by applications via the final mix callback
AX: Generally improved timing and handling of callbacks during a single audio frame
coreinit: Adjusted handling of CPU/OS timers for better accuracy
coreinit: Added API SAVERemove()
WPAD: Better implementation for WPADProbe(), WPADControlMotor()
KPAD: New API KPADInit()
VPAD: New API VPADControlMotor(), VPADStopMotor()
GX2: Added support for BC2_UNORM texture format
GX2: Texture wrap mode on the z axis (R) is now correctly updated
GX2: Added support for BRSTCNT field in copy shader export
GX2: Fixed several issues where vs->gs or gs->ps imports/exports where not correctly recognized when the geometry shader stage is active
GX2: Added support for shader MULLO_UINT instruction
GX2: Added support for linear interpolation for pixel shader imports
GX2: Added support for texture format R4_G4_UNORM
GX2: New API GX2GetSurfaceSwizzle(), GX2SurfaceIsCompressed(), GX2ConvertDepthBufferToTextureSurface()
GX2: Automatic texture swizzle channel correction (Some texture formats on GPU7 handle undefined channels differently than their OpenGL counterparts)
GX2: Added native support for compressed textures (BC1, BC3, BC4 and BC5)
GX2: Correctly handle CB_SHADER_MASK and DB_SHADER_CONTROL register
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Cemu 1.5.0-Wii U emu (WinX64)
https://www.youtube.com/watch?v=mI9_YNsd02I
v1.5.0
New enhanced controller configuration menu and emulation
Improved shader emulation and graphic bugfixes
Improved sound emulation
Reduced VRAM usage
Small bugfixes and changes
D/load Cemu 1.5.0 Win X64
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Cemu - !!! Wii U emulator !!!
Πολυ καλη δουλεια με την εκδοση 1.5! Αναγνωριζει PS2 controllers + USB adaptors και παιζει πλεον σωστα με AMD GPU (στο Mario Kart 8 πιανω 58-60fps!)
Re: Cemu - !!! Wii U emulator !!!
https://www.youtube.com/watch?v=oqE70bHB-BA
CEMU 1.5.1 Super Mario 3D World Multiplayer 4P
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Cemu 1.5.1-Wii U emu (WinX64)
Nemo έγραψε:
https://www.youtube.com/watch?v=oqE70bHB-BA
CEMU 1.5.1 Super Mario 3D World Multiplayer 4P
v1.5.1
Improved recompiler (Now utilizes AVX and BMI extension)
Better controller support
Improved sound emulation
Graphic bugfixes
Other changes and bugfixes
........
Input: Fixed input for controllers with off-center axes
Input: Added axis range scaler (50% to 200%)
H264: Fixed a bug in H264DECMemoryRequirement() that could lead to a crash.
CPU: Added new instructions to recompiler: ps_mr, ps_sel, ps_l/ps_st type 6, stfdx
CPU: Recompiler will now utilize BMI and AVX instruction set to generate faster code (if supported by host CPU)
CPU: Fixed a bug in code generated by recompiler for FSUB & FSUBS where the result would incorrectly become -0.0 instead of 0.0
AX: Added API AXSetVoiceSrcRatio()
AX: Fixed a bug in voice volume update
AX: Increased audio volume
AX: Added logging for audio API
GX2: Fixed wrong colors for certain texture dump formats
GX2: Fixed vertex ordering for special cases when PRIMITIVE_RECTS is used
GX2: New implementation for tiling aperature. Still heavily work-in-progress.
D/load Cemu 1.5.1 Win X64
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Cemu - !!! Wii U emulator !!!
https://www.youtube.com/watch?v=zlwdr2oTrcA
Cemu 1.5.1 Captain Toad Treasure Tracker (60FPS)
https://www.youtube.com/watch?v=8-mvJlw0Y04
Cemu 1.5.1 Splatoon
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Cemu 1.5.2 Win X64 Wii U emulator !!!
https://www.youtube.com/watch?v=AhOFDU2bkIo
https://www.youtube.com/watch?v=fF_LbvMWiGI
https://www.youtube.com/watch?v=9VcZ5jJxhpM
D/load Cemu 1.5.2 Win X64Changelog:
-Added support for mip-mapping
-Added support for cubemap texture arrays
-Various smaller improvements to the graphics backend
-Slightly better compatibility and misc changes
Detailed Changelog:
-coreinit: Improved performance of ExpHeap memory library.
-AX: Added sndcore2 API AXAcquireVoice, AXAcquireVoiceEx, AXFreeVoice, AXVoiceBegin, AXVoiceEnd, AXSetVoiceVe, AXSetVoiceOffsets, AXSetVoiceType, AXSetVoiceDeviceMix, AXSetVoiceState, AXSetVoiceSrc, AXSetVoiceSrcRatio, AXIsVoiceRunning, AXGetVoiceOffsets
Input: Fixed a bug where mapping any keyboard button would always set the key to "0xFF"
GX2: Added support for cubemap array textures
GX2: Added support for mip-mapping (all texture types)
GX2: Better handling for textures with a width or height that is not a multiple of 4
GX2: Fixed a bug in Tiling Aperature where texture pitch (width) was calculated incorrectly
GX2: New API GX2InitSamplerZMFilter(), GX2InitSamplerLOD(), GX2InitPolygonControlReg(), GX2InitPolygonOffsetReg()
GX2: Improved streamout shader emulation performance
GX2: Implemented support for directly rendering into the scanbuffer
GX2: Texture format R10_G10_B10_A2_SNORM now uses GL RGBA16_SNORM representation (since there is no signed version of RGB10_A2 in OpenGL)
GX2: New debug option 'Overwrite vertex buffer size'. With this option enabled, CEMU will calculate the size of vertex attribute data that needs to be uploaded to the GPU instead of relying on the value provided by the game. Can boost performance but may also make the vertex cache less efficient.
GX2: Shadercache will automatically delete outdated shaders.
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Cemu 1.5.2 Win X64 Wii U emulator !!!
https://www.youtube.com/watch?v=eDspN0gCqzU
D/load Cemu 1.5.3 Win X64v1.5.3 | 2016-07-05 | Details
Added support for anisotropic filtering
Added support for sRGB color space
Added button mapping to simulate 'Microphone blow'
Improved recompiler robustness
Fixed some bugs/crashes
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Cemu - !!! Wii U emulator !!!
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....
Re: Cemu - !!! Wii U emulator !!!
https://www.youtube.com/watch?v=GVISuSG6ab4
https://www.youtube.com/watch?v=oGR5W615koo
https://www.youtube.com/watch?v=lFrK5zw3pII
if" Imitation is the sincerest flattery",
imagine emulating ....
imagine emulating ....