It's simple, you control a bubble and have to touch and guide the other bubble to the exit
of each screen. Be careful with spikes, enemies and time. You can increase you time picking
up the clocks.
Double Bubble (Spectrum) το προγραμματιστικο ντεμπουτο του Miguetelo
O γραφίστας/σχεδιαστής των γραφικών -δεδομένων των περιορισμών- φαίνεται να έχει κάνει σε ορισμένα levels και στην εισαγωγική/intro screen εξαιρετική δουλειά
κρίνωvτας από τα screenshots ...
(με εξαίρεση τα ασπρόμαυρα cave levels βέβαια ....)
if" Imitation is the sincerest flattery",
imagine emulating ....
Nemo έγραψε:
--- Ενώ αναπτύσσεται έκδοση του Arcade Game Designer για Windows
(έχει ανεβεί Beta στο σχετικό AGD Facebook group )
Οπως ανέφερε ο ίδιος ο Jonathan Cauldwell
Yes, there's a PC editor version on the way. I've written the engine, compiler and code templates, Dunny is doing the rest.
There's a language reference for the forthcoming version on the AGD Facebook page. There might even still be a link for a download if you want to test some of the editors - although you won't be able to create a game with them.
Hopefully it won't be too long before the PC editor version is finished. Until then you'll have to make do with the Spectrum and CPC versions which are occasionally updated.
I'm also planning a version for the Spectrum Next.
Keyboard controls for the game are the classic QAOP and Space.
Collecting Gems will allow you to unlock gates.
Collecting O2 will replenish your Oxygen supply.
Eventually you will come across a fuel pack for your Flame Pistol; there are
limited shots, so use them wisely!
Enemies include;
* The furious green Lizardmen who disregard their own safety to charge at you,
* Farnoth Flies that mindlessly patrol back and forth,
* Deadly Mirage Plants that cause hallucinations (multiple copies of yourself appear on-screen),
* Carnivorous Blossoms who lie underground, ready to devour the unwary,
* And the invisible Walls of Eryx themselves (marked by screens with magenta borders), designed to confound those who would dare to steal the Lizardmen's revered power gems.
"In the Walls of Eryx"(Spectrum128k) ένα παιχνίδι της Monster's Legs Productions που αντλει την έμπνευσή του από μια σύντομη ιστορία των H.P. Lovecraft και Kenneth J Sterling και καλείστε να μαζέψετε 6 διαμάντια και συγχρόνως να την βγάλετε καθαρή/επιβιώσετε στα Walls of Eryx .
Timex/Spectrum Next Arcade Game Designer Compiler 0.1 (Windows 32-bit)
This is a PC command-line cross compiler which turns programs written in AGD into assembly language. There are no editors, the idea is that you type the whole program into a code editor Sinclair BASIC style then run the compiler to create an assembler listing. This version is designed for machines with the Timex 8x1 attributes mode only and features ULAplus support. It is also considerably more powerful than the Spectrum and CPC versions with WHILE loops, READ, DATA and much more. Included are the compiler, engine, test program, skeleton program and a directory of example coding templates. Also included is the compiler C source code for those who want to use a different operating system.
Designed and Programmed /Graphics/Cover Artwork by: John Bythe
Additional Code by: Andy Johns
-H αποστολή σου
Find the Crystals, Find the Splicer and Find the Ship!
-Controls
Q - Up A - Down O - Left P - Right SPACE - Jump I - Inventory.
To use the items you find around the world, you must use an Object Pad. A Blue particle patch rising from the floor. Stand on these and press 'I' and so long as you have items a menu will appear. Use up and down keys to choose an item and press SPACE to 'use' that item. If you're in the right place to use it, you'll solve a piece of the puzzle.
Simply run into objects to collect them. Do not touch the NARGs you will die instantly, as will dropping into Lava.
- added STOPFALL command
- added S and T variables
- prevent user creating empty text messages which caused corruption
- added code templates for pushable blocks and moving platforms
- COLLISION can now be used to detect sprites of the same type
- BEEP values over 127 now produce white noise sound effects
- removed requirement for sprite to be standing on a solid block before a jump
- stopped text messages corrupting PUTBLOCK
- temporarily compress sprites to free up memory when editing events
- water blocks are now working correctly
- copying and pasting 16x24 pixel sprites now copies the entire image
- BEEP no longer changes the border colour to black
- various minor engine changes
Ooze (Spectrum128K) o Andy Johns(Bublesoft) ξαναχτυπά για 3η φορά μέσα σε ~3 μήνες αυτήν την φορά με ένα action platformer πού αν και ο πρωταγωνιστής /(εσείς) είναι μια ...χλαπάτσα "όζει" ποιότητα από άποψη level design /γραφικών /animation/υπέροχης μουσικής (εκτός από την απουσία death animation) ..