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Συντονιστές: Nemo, Maddog, Whacker, BraiNKilleR
L.Antignano -The truth is that my dad was saving money to present me with a C64 as soon as it was available on the Italian market (1983). He spent a fortune to buy one. That was the best Christmas gift I have ever received in my life.
I used to play my classmates’ pocket games and I totally loved them. I mostly played games by Nintendo, Casio, VTech and Tomy and some very old electro-mechanical games without CPU – racing games with wheels and lights.
Geoanas– Is nostalgia the reason that drove you to develop and release so many astonishing simulators ?
L.Antignano– I am a big fan of videogames emulators. I have been interested into emulation since I first heard about it in 1997. Then in 1999 I bought a used LCD game at a flea market and I noticed that there were no emulators for that game. So I thought it would have been cool to program one myself.
But I soon discovered that I couldn’t “emulate” it because the hardware specifications were totally obscure. Also, I couldn’t identify the CPU model and extract the ROM data.
So I came to know about the existence of a bunch of “simulators” of electronic games, available for free on the Internet. As soon as I found out that they were real videogames, I thought it would be very fun to program a few myself ! And in the end I programmed about 60.
So it is both nostalgia and the desire to challenge myself.
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Geoanas– .......Have you ever being involved on the C64 demo scene in the past ?
L.Antignano– I am a familiar with the 6502 architecture and I know a bit of ASM, but I am not very experienced as an assembly developer – that is used by demo-makers. I have developed lots of programs on the C64 between the 80’s and 90’s, mostly with “BASIC”. I have never produced any graphics demo, though. I had fun playing with the intro-maker tools and the “Action Replay MK5”, but that was mostly because I liked to create computerized graphics.
I have always been interested into games design. My first significant experience was with the “Shoot’Em Up Construction Kit” on the C64. I designed a shoot’em up themed on my best favorite videogame, that is Bubble Bobble.
Geoanas– Did you release it ?
L.Antignano– I kept the game for myself for years. Then in 2002 I released an almost complete version to the public, which is Public Domain now. It is called “Bubble Bobble 2”. It is not completely playable as I have never fully finalized and tested it.
It is available on the “Ready64” website [ http://ready64.it/download/scheda_downl ... download=1 ]
Geoanas–What is your favorite simulator among all your great releases and why ?
L.Antignano– I don’t have a favorite simulator. But there are several games that I like more than others.
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"Another game I love is Mario Bros (****), the “Multi Screen” game. I used to play it a lot as a child. I love the game design, the idea that you have to keep your eyes left and right of the screen continuously. The challenge is not getting a headache when playing!"
Enjoy!Yet another game upgraded to the "Standard 4" today. And again it is a game
from the much loved "Panorama Screen" series by Nintendo, featuring Mario
playing the role of a soldier.
The upgrade is massive, and the new game has been re-programmed from scratch
to offer a very realistic gaming experience: bigger graphics and manual,
improved sound quality and removeable splash screen.
Here's the usual comparison between the new and old version of the game:
Big thanks to René Van Egmond for providing photos and scans of the game and
manual.
Today's list of new files is:
- Mario's Bombs Away (Nintendo, Panorama Screen) S4/1.04 (Standard 4,
complete rewrite)
- MADrigal CD Collection ver. 59.22
- ClrMamePro DATfile ver. 20151214 [59.22]
All files available on the downloads page.
URL:http://www.madrigaldesign.it/sim